Audio | Development of the audio asset pipeline. Integration of the Wwise Authoring API (WAAPI). Development of audio features such as interactive music, terrain-dependent ambiant sound, SFX, audio focus system or unit voices. |
Networking | Development of a platform-agnostic multiplayer framework that handle desynchronization detection, hot-join, host migration and real-time compression. |
Gameplay | Development of several key features of Endless Space 2 such as the political system, the population simulation or the diplomatic interactions. |
Titles | Humankind, Endless Space 2, Endless Legend, Dungeon of the Endless, Endless Space. |
Networking | Development of resilient and interconnected servers to handle dispatching, profile storage, chat, and auto-update in a hybrid hard/cloud environment based on the Linux operating system. |
Prototyping | Prototype of a complete level of a squad-based game, including gameplay, AI, and UI. |
Misc | Helped on different tasks from VFX and lighting to UI and tools. |
Titles | Stellar Impact, Bunker Constructor. |
SST - Sauveteur secouriste du travail (Occupational safety and health).
H0B0 - Habilitation électrique non-électricien (Electrical certification for non-electrician workers).
Incendie - Formation extincteurs et évacuation (Fire training: fire extinguishers and evacuation).